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June 2003

June 30 - I whipped up a graphic of Wilbur, the Gimp, for the Gimp Spashscreen Contest. Well... I think it's kind of neat.

June 29 - I just noticed this nice review of Tux Paint over at MacMerc.com!

June 24 - I'm putting together the website for my high school class' 10-year reunion!

June 19 - Tux Paint is part of a new Linux distribution called Aurox. There's a nice mention of it on their site in the "Learning" section. (Use something like Babelfish to translate, if needed.)

June 17 - After no release for four months, a new version of Tux Paint is available! You can get it as source-code, for Windows or Mac OS X, or in RPM format for (RedHat) Linux.

June 17 - Wow! Tux Paint turned exactly 1 year old this past Saturday!

June 16 - I just noticed (over at boob!, a Dreamcast news site) that a third game of mine, this time Defendguin, has been ported to the Dreamcast!

June 12 - My notes from last week's Zaurus PDA (OpenOffice format) talk at SVLUG in San Jose, and yesterday's Gimp (PDF format) talk at SacLUG are online! Enjoy!

June 9 - I've finally started cleaning up and adding new content to my crusty old Sharp Zaurus FAQ. What an undertaking!

June 5 - Storm! Studios has ported another one of my games to the Dreamcast! This time, Vectoroids. I need to try this out on my DC!

June 2 - I've opened XL Search 2.0 to the public for beta testing! It's a new, MySQL- and PHP-driven remake of my ancient XL Search file search engine for Atari 8-bit computer users.

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