Update - March 19, 2003 I've got Gabe running and jumping both directions, and added a 'super jump' feature. Hold down on the 'Crouch' button ([Down Arrow]) for a few seconds, and little sparkles will start appearing. At that point, if you press 'Jump' (which is now the [X] key), Gabe will jump twice as high. I also added the 'sparkles' as an effect to the weapon charge-up. Finally, I have a very basic, non-scrolling, single 'map' screen with a bunch of boxes on it that you can run and jump around on. It seems to be working ok, so far! You can see it in the new screenshot I just added.
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A fellow named Andrew posted a thread on the Penny Arcade forums stating he had created some artwork suitable for a Game Boy Advanced game starring the Cardboard Tube Samurai.
I decided to whip up a little demo on my Linux box, taking the art and bringing it to life. You can see screenshots below. Links to download the demo are at the bottom of the page.
Standing
Jumping
Ducking
Charged up!
Slashing
What we have:
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What we need:
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Source Code:
ctsdemo-2003.03.19.tar.gz
Requires SDL,
SDL_mixer
and SDL_image.
Windows Executable:
ctsdemo-2003.03.19.zip
Requires nothing.
Necessary DLLs are included in the ZIP file!