Gem Drop - Strategy Guide
March 2015 (yes, 17.5 years later!)
Gem Drop is an action puzzle game, similar to
Klax or Tetris.
The further you get, the faster-paced the game gets. Once you reach
level 15, the game slows down, but you have a greater variety of shapes
to contend with.
A few things to keep in mind:
- Once you've grabbed a particular type of gem, you can only grab more
of the same, or throw what you have back up towards the top.
- You cannot grab special items: bombs, wildcards ("?"), or clocks.
- You only need two gems to match with a special item; the special item
counts as the third item in the match of 3-or-more.
- Keep the bottom clear — play just like you'd play
Space Invaders; in both games, your games end when
things reach the bottom of the screen.
- One match containing 6 gems is worth a lot more than two matches
that each contain 3. When you have time and space to do so,
go for larger chains.
- Remember that, while you must get 3 or more in a row vertically to
make a match, additional matches can occur horizontally. e.g., if you
and throw a pair of "X"s in the vertical gap, to match the "X" at
the top, you'll end up matching almost all of the "X"s shown, like so:
- Sometimes, especially in levels 15-20 (where there are more types of
gems, and therefore far fewer opportunities to make matches), you need
to treat the board kind of like Towers of Hanoi.
To make a match, you may first need to move pieces around between
different columns. e.g.:
Grab and match the "M"s:
Stack those two "X"s:
Now stack the two "$"s:
Let's try to match all four "O"s, so first move the pair:
Match the "$"s:
Match the "X"s:
Match all four "O"s:
...and so on.
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