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News last updated:
2003.Dec.13 00:10
PhantomSource response to Indrema rumor
- 2003.Dec.13 00:07 PST
Lee Henderson from the community-run Phantom news site,
PhantomSource.com,
sent me a note in regards to the Indream/Phantom rumor below:
Hello, I saw the latest news on your Indrema Informer
site regarding the Phantom possibly being an incarnation of the
Indrema. I am not aware of John Gildred ever being officially involved
in Infinium Labs or the upcoming Phantom. I have never heard mention
of his name in any conversation I have had with those at Infinium
Labs. And in the research I have done it appears that the Phantom was
born more out of need for a secure platform rather than that of gaming
hardware. I just thought I would give you a heads up on that
issue.
Thanks, Lee.
Indrema may have become Phantom?
- 2003.Dec.08 15:53 PST
A reader wrote in with a story about a visit to Full Sail (game programming
school), where he heard visitors talking about the Indrema. Perhaps
the upcoming Phantom system is a new incarnation?
I'll consider it a rumor until I hear anything official. (I still think
it's neat to see the occasional person come out of the woodwork, still
cheering the little Indrema on.)
PegasosPPC
- 2003.Feb.17 13:44 PST
Someone wanted to point out an article at MorphOS-news
entitled "Genesi Announces New Pegasos Computer for CeBit Release."
It's about a PowerPC-based system running MorphOS, the Debian Distribution
of Linux, and Mac-on-Linux. I don't see that it's meant as a set-top box,
though. (e.g., no TV video output, no PVR features, etc.)
Notice: John Gildred's E-mail
- 2003.Jan.01 03:58 PST
Happy New Year! In the past year or so, I've received a number of
requests for the e-mail address of John Gildred (Indrema's CEO).
I thought I should mention here, on this site, that unfortunately I do
not currently have his e-mail address, or any other contact info.
If you do track him down, please
e-mail me, so I can
ask him if it's alright to share it with others inquiring about him;
or at the very least forward their inqueries along to him. Thanks!
Vaporware 2001: Empty Promises
- 2002.Jan.08 16:49 PST
I'm surprised anyone remembered it by now, but Wired has listed
Indrema as #10 in its
Vaporware 2001: Empty Promises article posted yesterday.
Shutting Down IDN
- 2001.Jul.27 14:13 PDT
David Boswell, Project Manager at Collab.Net, wrote:
After exhausting all possibilities for keeping the
Indrema Developer Network sites active, sometime later
this week idn.indrema.com and gamexchange.indrema.com
will be turned off.
The contents of these sites will be archived and made
publically available. The location of the archives is
being determined now and more information about this
will be posted soon.
If you have any questions or comments about this, please
post them to the discuss@idn.indrema.com list.
Nokia to use Linux system
- 2001.May.14 14:05 PDT
Well, Indrema may be gone, but there's already a new platform to develop
Linux-based set-top games on. Financial Times reports
on Nokia's Media Terminal. They are working with Collab.Net, and have
created the Open Standards Terminal
Developer Network (similar to what GameXchange was).
Linux on PlayStation 2
- 2001.Apr.26 11:22 PDT
It appears Sony has ported Linux to their PlayStation 2 game
console. It's no Indrema, but it's something!
Check out the news on Slashdot.
TuxBox Project
- 2001.Apr.18 14:56 PDT
An article was posted to NewsForge regarding the
TuxBox Project, which
hopes to do what Indrema was trying to.
Quotes from the "The End" Chat
- 2001.Apr.12 17:13 PDT
Quotes from CEO John Gildred about the end of Indrema:
I will begin by making the announcemment that as of last
Friday, a final decision has been made to terminate Indrema.
This is the result of a long and thorough search for
subsequent round funding, which has proven unsuccessfull.
This is the end of a two year endeavor to realize a vision
which I felt would be very positive for the consumer.
Our plan is to move quickly to close shop. No need to hang
out and feel sorry for ourselves. Many of us have already moved on to
other projects. I have let go of most staff last week. The rest will
terminate by end this week.
The intellectual property that exists may still be release
to the public, but it has not yet been decided. Some developers of
the technology are interested in developing components further by
themselves. We are looking at giving them that option.
That's pretty much it. I want to conclude by stating that
it was a helluva ride.
The chat then opened into Q&A:
- Q:
What happens with the hardware designs? Is that planned to be
sold to other companies?
A:
We are looking at opportunities to give the hw design to
another developer. Not determined yet.
- Q:
You mentioned that IP might or might not be released to the
public. Does that include the components that were going to be
opensourced when released?
A:
If we release code, it will include popcorn only, not
openstream, not xtrema.
- Q:
What Japanese electronics company are you going to work for?
A:
Pioneer Research Center USA. The project is for a next
generation interactive dtv platform.
- Q:
Why not Openstream or xtrema? Why are these technologies
excluded?
A:
Openstream and xtrema will be taken by one of the developers
to work on independently (and not under open source). Sorry
- Q:
John, do you have any interest in a collaborative community
oriented post-mortem on Indrema's possible mistakes either as a
video game company, or as a general startup? So many startups
disappear, with nobody learning from them, in a giant churn of
perpetual history.
A:
I think that is a great idea, but I will not have much time
between closing Indrema and beginning the new project at Pioneer.
I will have no vacation.
- Q:
what was the biggest obstacle, besides financing, for the
indrema box. a technical one?
A:
There were many technical obstacles. We had a tough time
with heat management, latency between processes, and of course, cost to
build
- Q:
Is there any chance of somebody swooping in, buying the
company, and finishing the project?
A:
I'm afraid I was pursuing that one about 3 months ago.
Didn't happen.
- Q:
Can John disclose how much money Indrema needed?
A:
I can't discuss the money specifics, but we needed upwards
of 10mil.
- Q:
Were ID and Loki approached for funding, or
equity stake, etc?
A:
We never approached ID or Loki for funding.
- Q:
Does John feel there was any pressure from bigger
competition to kill the funding?
A:
I don't think there was an agenda by the competition to
kill interest in funding Indrema.
- Q:
John, do venture capitalists have no imagination? :-)
A:
Some do, some not as much.
- Q:
Are any future contenders going to have to start with a mainstream
project and funnel funding into game consoles? I see Shades of Unix
wars, which may even hurt Microsoft.
A:
My suggestion to the next startup, finish product before
talking about it.
- Q:
Can you disclose ay information about the "next
generation interactive dtv platform?" How similar/dissimilar is it to
Indrema's original conception?
A:
I will inject much of the Indrema vision into the new
project. It will be different. It will not be game focussed. It will be
killer.
- Q:
is it posible that pioneer might want in on the gaming market?
A:
Not now, but who knows? We have a lot of work even without
addressing gaming, but we are looking hard at aggressive 3D.
- Q:
No games? then what is in it for us wanna-be-developers?
A:
I'm not sure at the moment if it will have potential as a
3rd party dev platform. We are working out the product definition
right now.
- Q:
wanna give me your thoughts on OpenStream and xtreme not
being released to the community?
A:
I would like to see a standard API set of robust video and
thin layer graphics acceleration.
- Q:
Have you ever spoken with people from MS, Sony, or Nintento
about Indrema? If so, what did they have to say?
A:
We did not Speak with the competition regarding a buy-out
or similar.
- Q:
so what's going to happen to that chrome prototype? (ebay,
or your attic? :) )
A:
That chrome prototype is mine. :) My only consolation prize.
At that point, Keri Carpenter of CollabNet spoke up:
Ok. I'm going to take over for a second. I want to talk a little bit
about idn. and gamexchange going forward. This has really been a tough
week for me with scrambling around to figure out how to make lemonade
out of lemons.
The current status is that gamexchange and idn will continue to
operate as long as Indrema (even during bankruptcy proceedings) will
operate it. I also have a client in mind who you guys sort of know
about that I think would be interested in investing in this *community*
of linux-based console games (open source and commercial).
But what I haven't had is time to talk to all interested parties
(especially them). So, where it stands right now is that I am trying
to find a home for us. I still believe. and I want to see these sites
that we have built up continue and to actually successfully create some
great open source games.
That said, CollabNet as a business isn't in it for charity. So, what I
have to do is come up with a clear business reason for keeping the sites
live and for continuing to be involved with the sites. I think that if I
can broker a deal with this other company, I think things will be fine.
Since I haven't really talked to them, I can't say, but percentage-wise
-- I think that all of you guys who are here would be philosophically in
line with what they are trying to do (and they're a much larger outfit)
and I know that they are interested in foraying into game development
in the future, open source and not.
So, on my side, from Collab's standpoint, that's where I am.
I want it to continue and will work for it, but I also need to be
realistic in terms of my bosses and make sure to make a good case to
them.
Then, back to moderated Q&A:
- Q:
John, on behalf of the open source and small business
communities, we thank you for your inspiration and your efforts.
"Here's to the crazy ones", etc. :) Many of us are clamoring over
your publicly released code, but a post-mortem business and product
development analysis could possibly better mature the open source and
small business communities.
The community is left with inconclusive and unfortunately often cynical
or pessimistic speculation.
A:
I can answer that one quickly. Timing. The capital markets are very
difficult, and it takes money to build the box. I wish there was
some work around to that problem, but not yet. I do see that more
and more, it is becoming easier and cheaper to build an embedded
prototype in your basement. I foresee much more activity that way.
It will be interesting to see the progress over the next year.
- Q:
Do you think you'll ever have another shot at releasing an Indrema
type console, and if you do, what would/will you do differently?
A:
If I do a game console project in the future, I will make
sure that the capital will be there for 3yrs.
- Q:
What do you think of Nokia's plans for developing a multimedia
entertainment center?
A:
I think they have a great deal of good will in producing
an open platform. They seem to want to include outside developers,
possibly open source some of their software. But we will see. They
do not have a power 3D chip. So gaming will be limited. But they
have the right idea.
He ended it with:
I have to leave now. This will be may last official visit
to the chat channel. Thank you. Bye.
Well... that's it for now!
Answered Already!
- 2001.Apr.11 00:28 PDT
Well, it's over. At least, the "Indrema"
has
died. We'll see what comes next...
Funding Answers?
- 2001.Apr.09 10:45 PDT
Be sure note to miss this Wednesday's (April 11)
weekly chat. Indrema CEO John Gildred will most likely have
the final answer regarding Indrema's future. The chat begins
at 4:30pm PDT, 7:30pm EDT.
Funding
- 2001.Apr.04 20:45 PDT
During today's
developers chat, John Gildred, Indrema's CEO, made the following
statements:
- Unfortunately I do not have a final answer [about funding] yet,
I expect to have conclusion end of this week.
- Yes, we plan to use [USB] 2.0
- The dev kits should be around $600 [US Dollars]
- The mainboard, the box, the chips, the controler is pretty close
[to finalized]
- [The "dev-kit"] is just a box at full price, out before the consumer
box
- Indrema is looking at what can be salvaged as far a community tools if
the worst case scenario happens
- I would like to hear thoughs on how IDN can survive as a general game
development support center. Collabnet has expressed some interest in
this idea.
- Regardless of whether Indrema releases code as open source, we would
like to guage the potential for IDN and GXC
- [The certification document] has been held up until we have a conclusion
on our ability to continue operating
New IDN and GameXchange Administrators
- 2001.Mar.30 1:11 PST
Keri Carpenter writes:
"We are in the process of promoting community leaders to leadership roles
within the IDN community. To this end, I have had internal discussions
with a few members of the IDN community and asked them to take over more
power and responsibility with respect to the Indrema sites.
These people now have full administrative privileges on the IDN site.
This means they can change list configurations, subscribe/unsubscribe
users from the lists and post web content. In addition, they have full
administrative privileges on the GameXchange site as well, with the same
level of access. If you have a quesiton about either of these sites,
these people are a good first start to find out the answer. If they
don't know they will contact me about it.
- Mark "Nurlge" Collins
- Clinton Ebadi (aka unknown_lamer)
- William Kendrick
- John Roberts (aka dorix)
- Ahmaud Templeton
- Oluseyi Sonaiya
- Dominic Wu
We're still working on the particulars and not everyone has received
training on how to do everything on the system, but we're getting
there. First order of business is to update the news, update the FAQs,
create a newbie FAQ. Alot of this will consist of transitioning content
off of other peoples' Indrema sites, making sure its accurate and
posting it to make IDN a site with more and fresher content.
We are in particular need content creators and people in charge of
collating various FAQs that would be of use to the community. And if you
have content or other resources to contribute, please contact
me."
Keri Leaving
- 2001.Mar.28 12:33 PST
Keri Carpenter of CollabNet, who has been the community person for
Indrema, is, unfortunately, leaving. She has assembled a group of
core developers (from the Indrema mailing lists) who will be volunteering
their time to help in maintenance/etc. We held a conference call
yesterday, and details will be available soon. (FYI, I'll be handling the
updates and maintainance of IDN's FAQs.)
More from the Chat
- 2001.Mar.21 17:02 PST
Here are other useful quotes from John Gildred during the Indrema chat
today:
- If we are unable to sustain funds to complete launch, then we will
look at releasing the Popcorn code. [The user interface software]
- [The CPU] is 750MHz at current design.
- We have prototypes, but none are final spec.
- The NextGen console is our prototype which is closest to spec.
- If we release any code, it will be LGPL or the like.
- The NextGen pics are shots of a real box.
- It is completely possible to write drivers for digital cameras and
the like for IES. This also includes removable USB storage, etc.
- The console uses the GF3
- [There's] no plan [to include normal telephony features], but others
could do it
- If we wanted to profit off the box we'd have to sell it for
about $500
- We like the chrome, but other colors could be released
- Any release of dev boxes and futher SDKs are pending the outcome in
the next few weeks
Indrema chats are held (typically) each Wednesday at 4:30pm PST
(0030 GMT, Thurs) in #indrema on
irc.openprojects.net.
Update From Indrema!
- 2001.Mar.21 16:45 PST
I'm currently in an IRC chat (irc.openprojects.net#indrema) where
John Gildred, Indrema CEO, is finally giving us an update:
Lately my schedule has been filled with damage control action
items. That is the cause of my lack of participation in community events
lately. The damage control I speak of is in regards to our funding.
We have experienced our share of dry spells in this difficult
economy lately. The situation has not improved. The reality is that we
have one last chance to turn it around. There is a plan in motion to
obtain interim funding, but [then] I will not have a conclusion
until end of this month or early next month.
So there it is. We have been working on development, however much of the
hardcore stuff is waiting on the answer. I have had a rollercoaster ride
this past year, but I would not change it for anything. I am proud of
trying to do what I feel the market needs.
I will have a final answer on our status within two weeks or
perhaps three. At that time a more concrete vision of Indrema's future
will be available. For now, cross your fingers.
So there you have it! Let's all wish them luck! For the complete
chat logs (when they are made available), check IDN's
Chat Logs page.
Gallery Created
- 2001.Mar.18 23:09 PST
A gallery of Indrema photos and
screenshots has been created.
Next Generation Article
- 2001.Mar.18 18:53 PST
April 2001 issues of Next Generation magazine are arriving at
subscribers' doors. We have a giant, crisp new photo of a new,
chrome Indrema unit (with a horizontal, toaster-eject-style CD/DVD drive)
and, finally, a photo of the controller! I'll be updating my site
with updated details based on this article, very soon!
Remember E3...
- 2001.Mar.09 15:18 PST
Many people are becoming concerned about Indrema (1) pushing the
release date of the Indrema back and (2) being very quiet lately.
In my opinion, the release date push probably has to do with the latest
nVidia chip coming out later than initially expected. As for Indrema
being so hush-hush, they might be waiting for the upcoming
E3Expo, to be held in mid-May...
Ask Slashdot
- 2001.Mar.01 11:22 PST
I posted a question to Slashdot.org
asking why the gaming (and, more importantly, Linux) community is so
negative towards the Indrema. It's posted here.
Site Renamed!
- 2001.Feb.28 00:35 PST
I've renamed this site from "Bill's Indrema Site" to
"Indrema Informer." Sounds catchier, and the new logo is
pretty slick, dontchya think!?
Doom 3 For Linux
- 2001.Feb.27 01:16 PST
According to an updated .plan, John Carmack of id Software
reports that "it is still our intention to have a simultaneous release
of the next product on Windows, MacOS-X, and Linux."
Indrema in Maximum Linux
- 2001.Feb.24 21:11 PST
In the back of the March/April 2001 issue of
Maximum Linux magazine,
there's a full-page photo of the Indrema L600, and states that the
next issue will be on "Embedded Linux." Unfortunately, I've heard
that Maximum Linux has been discontinued, so it seems that issue
will never be published.
More News
- 2001.Feb.23 21:03 PST
I found a number of good articles on "All Linux Devices," and
added them to the
Indrema In The News
page.
Name Change?
- 2001.Feb.20 23:51 PST
I'm considering changing the name of this site to something... more
interesting. Any suggestions?
Let me know!
Glossary Started
- 2001.Feb.17 03:40 PST
I've begun a Glossary of
Indrema-related terms (suitable for both the computer newbie and the
more technical reader).
Indrema in NextGen
- 2001.Feb.17 03:06 PST
The last page of the March
issue of Next Generation
magazine has a large photo of the Indrema, and states they'll be reviewing
it in the next issue!
In The News Updates
- 2001.Feb.17 03:05 PST
A few more older articles about the Indrema have been found, and added
to the
Indrema In The News
page.
Page last updated:
2003.Dec.13 00:10:44
Copyright
Bill Kendrick,
2000-2025.
"Indrema," "L600," etc. are trademarks of Indrema. Linux is a trademark
of Linus Torvalds.
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